![]() ![]() Set: Changes the variable to the exact value specified in the third section. The ones you will be using most often in your games are the first three. In my opinion, the last one is pretty useless. You don't need to know all of them to make a game. When it pops up, you should see this on the first page: Double click on the rectangle at the right side to enter the command menu. With the above done, double click on the first event and enter the event menu. Give them graphics so that we will be able to talk to then easily when testing. The first is the one that will change the variable, the other will change it's appearance when the variable changes, and if you want, make a third event that screams out that the second event changed. So let's start! We are going to change one event by talking to another event using one variable. In this tutorial, you will be shown different ways you can use variables which will help you in making future games in RPGMaker. Simple definition, but it get's more complex. So, what is a variable, anyway? says: Something that may or does vary. So, you wanna learn how to use variables in your game? Well, you are one smart fella, because variables are practically the ONLY way you can make a decent game using almost ANY game engine. ![]()
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